COMBAT

Each kingdom has one attack phase each turn. During that attack phase, any kingdom may attack any other kingdom that shares a border with it (HERE). A player may only attack one kingdom per turn.

Combat is simple. The attacker’s Total Military Offense + Total Military Special Forces is compared to the defenders Total Military number. The higher number, even by one total point, wins. 

(Click for larger image)

Because combat is so straightforward, it is important for players to keep their military prowess a secret to other players in the game.

Players may, of course, form alliances. If two (or more) players attack one target, the two attacker’s Total Military Offense + Total Military Special Forces is compared to the defender’s Total Military number. The higher number wins. Each attacking player must share a border with the kingdom being attacked or have a safe passage agreement with a kingdom that shares a border with the target. Defending players may also enlist defensive help from surrounding kingdoms. If a kingdom chooses to aid a player under attack, their Total Military Offense + Total Military Special Forces is added to the defending players Total Military total. Each defending player must share a border with the kingdom being attacked or have a safe passage agreement with a Kingdom that shares a border with the defending player.

Victory and Defeat:

If the attacker’s Total Military Offense + Total Military Special Forces is higher then the defender’s Total Military number, even by one point, the attacker wins the battle. However, losing a battle has consequences for the attacker as well. The scale of the victory or defeat is determined by the difference between the attacker and defender’s military totals. Allies do not suffer any penalties or reap any benefits from the attack.

Rubric:



Rubric:






Additional Military Rules:

- All military conflict should be overseen by the teacher or his/her designee.

- Kingdoms who equip a Navy or more advanced Special Forces may attack any other kingdom that borders water (Whitecoast, Irongrass, Shadelake, Riverhaven, Highrose, Whitemist, Coldspring, Apple Valley, Brightmaple, Oceanway, Westernview) even if they do not share a border.

- Kingdoms who equip Airplanes or more advanced Special Forces may attack any other kingdom even if they do not share a border.

- The Kingdoms of Pinemoor, Clearkeep, Fairvale, Dragonmeadow, and Blackspring may not equip a Navy as they are landlocked.

- The Kingdoms of Riverhaven, Clearkeep, Coldspring, Brightmaple, and Westernview receive a natural +10 Total Military Defensive rating due to geographic conditions beneficial to defense.

- The Kingdoms of Blackspring, Dragonmeadow, and Coldspring receive a natural +10 Total Military Offensive rating due to their warrior traditions.
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Mike Mosall II,
Aug 16, 2013, 8:42 PM
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Mike Mosall II,
Aug 16, 2013, 8:42 PM
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Mike Mosall II,
Aug 15, 2013, 4:26 AM